Projectile Motion

This educational simulator is property of Inspirit Learning Inc. I was fortunate to be part of the process of developing a reimagined version of the simulator. I was the main engineer during the design, testing, and release phases of this project. I worked with a multidisciplinary team consisting of talented UX designers, 3D artists, and educators.

I primarily collaborated as a Unity Engineer. I was in charge of revamping the app from its web-compatible version to a Quest 2 native app with new assets and features. I developed the event-based application-flow system, rewrote the physics system, added a trajectory drawing system, updated the visual and audio assets, implemented the redesigned scenes, and integrated a standardized, in-house-developed VR UI system.

The following are archived links with information about the project:
https://web.archive.org/web/20240421000725/https://www.inspiritvr.com/transforming-physics-education-at-coderva/
https://web.archive.org/web/20240223033525mp_/https://discover.inspiritvr.com/physics/simulations/projectile-motion-simulation

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